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Saturn has no reason to take damage, isn’t established as a sluggish character mindset wise and requires time to heal up damage De does not take the time to explain this game, so new players don't feel overwhelmed and leave from overload or lack of info. This is probably due the strength of burst damage as most chip damage can easily be healed away
For example, an average cass with 50% accuracy and 10% crit may hit 3 shots in 3 seconds and maybe one headshot every 5 seconds. Reaper’s shot gun pellets have a pretty large scatter distribution, so their critical hit registration will also be spotty. Tanks do every bit as much of damage (sustain or burst) as dps do
Since they are harder to kill and spend less time in spawn, this means they will almost always have the most.
Weapon upgrade is going to be your source of damage for majority of the game I think i had 20+ weapons at that point in the game but my stats were 20/20 on dex and str just enough to use the weapon i want. How does commander damage work Find out everything you need to know in this article, and win more!
It's not as simple as you describe +damage and crit are handled by seperate buckets in the calculation process Early on, +damage will be better, but has diminishing marginal utility. Doing higher damage than others has absolutely no sway over what you get
Ok, let me use an analogy
Lets say you buy 100 lottery tickets, and your friend buys only 1 or 2 lottery tickets And even though you bought 100, you end up with no winnings But your friend ends up getting the jackpot prize, even though they only bought 1 or 2 tickets. It's most likely some sort of bug after the 1.61 update
Many are reporting various issues because of said update There's a pretty wide range of yellow enemies When they first become yellow to you, they might still be pretty tough. Head shots are required to deal critical damage
Freja’s bolts are quite large, so even some low head hits will register as body shots instead
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